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This shows the exhaustive list of how Traits are determined in Rogue Legacy. Information was gathered by using a decompiler.

Traits

There are 31 traits in all - each with varying rarities. The following is a list of all traits as well as that trait's rarity.


Trait Name Rarity
Color Blind 2
Gay 1
Near-Sighted 2
Far-Sighted 3
Dyslexia 3
Gigantism 1
Dwarfism 1
Baldness 1
Endomorph 1
Ectomorph 2
Alzheimers 3
Dextrocardia 2
Tourettes 1
ADHD 1
O.C.D. 1
Hypergonadism 1
Muscle Wk. 3
Stereo Blind 1
I.B.S. 2
Vertigo 3
Tunnel Vision 2
Ambivelous 2
P.A.D. 2
Alektorphobia 2
Hypochondriac 3
Dementia 3
E.D.S. 2
Eid. Mem. 2
Nostalgic 3
C.I.P. 3
Savant 2

How many traits?

The game then determines how many traits a character will have.

There is a 94% chance that a champion will have at least 1 trait.

There is a 55% chance that a champion will have 2 traits.


Which traits?

Then the game makes a dice roll to determine which traits you get. There is a 50% chance that the game will pick rarity level 1, 36% chance for level 2, and 14% for level 3. The program then gathers all of the traits with the given rarity and randomly selects one of those traits to give the player.

If a champion receives a second trait, the odds and method of selection is exactly the same as the first trait. However, the game also checks for trait conflicts.

The following are the trait conflicts:

  • Muscle Wk. vs. Hypergonadism
  • Endomorph vs. Ectomorph
  • Gigantism vs. Dwarfism
  • Near-sighted vs. Far-sighted
  • Color Blind vs. Nostalgic

So, no champion can be both Near-sighted and Far-sighted, and no champion can be both Color Blind and Nostalgic.

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