This shows the exhaustive list of how Traits are determined in Rogue Legacy. Information was gathered by using a decompiler.
Traits
There are 31 traits in all - each with varying rarities. The following is a list of all traits as well as that trait's rarity.
Trait Name | Rarity |
---|---|
Color Blind | 2 |
Gay | 1 |
Near-Sighted | 2 |
Far-Sighted | 3 |
Dyslexia | 3 |
Gigantism | 1 |
Dwarfism | 1 |
Baldness | 1 |
Endomorph | 1 |
Ectomorph | 2 |
Alzheimers | 3 |
Dextrocardia | 2 |
Tourettes | 1 |
ADHD | 1 |
O.C.D. | 1 |
Hypergonadism | 1 |
Muscle Wk. | 3 |
Stereo Blind | 1 |
I.B.S. | 2 |
Vertigo | 3 |
Tunnel Vision | 2 |
Ambivelous | 2 |
P.A.D. | 2 |
Alektorphobia | 2 |
Hypochondriac | 3 |
Dementia | 3 |
E.D.S. | 2 |
Eid. Mem. | 2 |
Nostalgic | 3 |
C.I.P. | 3 |
Savant | 2 |
How many traits?
The game then determines how many traits a character will have.
There is a 94% chance that a champion will have at least 1 trait.
There is a 55% chance that a champion will have 2 traits.
Which traits?
Then the game makes a dice roll to determine which traits you get. There is a 50% chance that the game will pick rarity level 1, 36% chance for level 2, and 14% for level 3. The program then gathers all of the traits with the given rarity and randomly selects one of those traits to give the player.
If a champion receives a second trait, the odds and method of selection is exactly the same as the first trait. However, the game also checks for trait conflicts.
The following are the trait conflicts:
- Muscle Wk. vs. Hypergonadism
- Endomorph vs. Ectomorph
- Gigantism vs. Dwarfism
- Near-sighted vs. Far-sighted
- Color Blind vs. Nostalgic
So, no champion can be both Near-sighted and Far-sighted, and no champion can be both Color Blind and Nostalgic.